hello{at}andrewlarking.co.uk

In a nutshell

I'm a creative technologist, a hacker, a thinker, a designer of networked things. I've worked with technology companies such as Alias, Autodesk, HTC, Microsoft and ZCorp and creative agencies including The Market, Framestore, The Mill and DVS. I started out as a visual effects artist, learned to code, lectured at Ravensbourne, Norwich University College of the Arts and the University of East Anglia, then moved into research before finding myself building complex systems in the Science Museum and Natural History Museum, two of the world's most loved museums. I work in whatever technology best suits the challenge, these include but are not limited to Flash, C++, Objective-C (iPhone apps), HTML/CSS/Javascript and C#.

My full CV can be downloaded as a PDF here or viewed online.


flickOS

The world's only any-touch operating system - a research project.

Microsoft

Research and development of gesture and object recognition systems.

Mother

Mother is an autonomous system which monitors and cares for a patch of garden, with the ability to learn, adapt, and share information.

zAppa

Depth & alpha map creation tool for Pixologic ZBrush on your iPhone.

Mac Deployment

Design and development of an automated Mac deployment and care system.

HTC

Point of sale software for HTC Retail.

CitiBank

Problem solving and consultancy.

Atmosphere

Design, procure, manage and install the AV systems in the Science Museum's most ambitious gallery.

Antenna

AV systems integration for a dynamic, live, evolving space.

Treasures

Digital Labels for the Natural History Museum's most prized possessions.

Build once 3D scripts

Scripts and methods to enable creation of feature film, video game and toy assets from a single high-resolution model.